<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.20"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>The small3d library: Renderer.hpp Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="customdoxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectlogo"><img alt="Logo" src="logo_s.png"/></td>
  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">The small3d library
   </div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.20 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div id="nav-path" class="navpath">
  <ul>
<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_1bbf6a76ff8eaf46cd48acba40dce3d2.html">small3d</a></li>  </ul>
</div>
</div><!-- top -->
<div class="header">
  <div class="headertitle">
<div class="title">Renderer.hpp</div>  </div>
</div><!--header-->
<div class="contents">
<a href="_renderer_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160; </div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160; </div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor">#ifndef SMALL3D_OPENGLES</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#define GLEW_NO_GLU</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#include &lt;GL/glew.h&gt;</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &lt;GLFW/glfw3.h&gt;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#ifdef _WIN32</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#define GLFW_EXPOSE_NATIVE_WIN32</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#include &lt;GLFW/glfw3native.h&gt;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#else</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#ifdef __ANDROID__</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &lt;EGL/egl.h&gt;</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &lt;GLES2/gl2.h&gt;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="preprocessor">#include &lt;GLES2/gl2ext.h&gt;</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor">#else</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#include &lt;OpenGLES/ES2/gl.h&gt;</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#include &lt;OpenGLES/ES2/glext.h&gt;</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160; </div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#ifdef __ANDROID__</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="small3d__android_8h.html">small3d_android.h</a>&quot;</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160; </div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160; </div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_logger_8hpp.html">Logger.hpp</a>&quot;</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_image_8hpp.html">Image.hpp</a>&quot;</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_model_8hpp.html">Model.hpp</a>&quot;</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_scene_object_8hpp.html">SceneObject.hpp</a>&quot;</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160; </div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#include &lt;unordered_map&gt;</span></div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160; </div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160; </div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#define GLM_FORCE_RADIANS</span></div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">#include &lt;ft2build.h&gt;</span></div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="preprocessor">#include FT_FREETYPE_H</span></div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160; </div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesmall3d.html">small3d</a></div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;{</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160; </div>
<div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html">   57</a></span>&#160;  <span class="keyword">class </span><a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a></div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;  {</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160; </div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;  <span class="keyword">private</span>:</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160; </div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="preprocessor">#ifndef SMALL3D_OPENGLES</span></div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    GLFWwindow* window;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="preprocessor">#else</span></div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="preprocessor">#ifdef __ANDROID__</span></div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    EGLContext eglContext;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    EGLConfig eglConfig;</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    EGLint format;</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    <span class="keyword">const</span> EGLint* config = NULL;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <span class="keywordtype">int</span> numConfigs;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    <span class="keywordtype">int</span> windowFormat;</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160; </div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    EGLDisplay eglDisplay;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    EGLSurface eglSurface;</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160; </div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    <span class="keywordtype">bool</span> eglContextValid = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160; </div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160; </div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    <span class="keywordtype">void</span> createEGLSurface(<span class="keywordtype">int</span>&amp; width, <span class="keywordtype">int</span>&amp; height);</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;    <span class="keywordtype">void</span> initEGLContext();</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    <span class="keywordtype">void</span> terminateEGL();</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160; </div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="preprocessor">#ifdef __ANDROID__</span></div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;    NativeWindowType  window;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    std::vector&lt;AAsset*&gt; fontAssets;</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160; </div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">int</span> realScreenWidth, realScreenHeight;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160; </div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    uint32_t shaderProgram = 0;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160; </div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    uint32_t vao = 0;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160; </div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    uint32_t renderOrientation = 0;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    uint32_t cameraOrientation = 0;</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    uint32_t worldDetails = 0;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    uint32_t lightUboId = 0;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    uint32_t perspColourUboId = 0;</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    uint32_t orthoColourUboId = 0;</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160; </div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    <span class="keywordtype">bool</span> noShaders;</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160; </div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    <span class="keywordtype">float</span> fieldOfView = 0.0f;</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="keywordtype">float</span> zNear = 0.0f;</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    <span class="keywordtype">float</span> zFar = 0.0f;</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160; </div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    glm::vec4 clearColour = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160; </div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    std::unordered_map&lt;std::string, uint32_t&gt; textures;</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160; </div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    FT_Library library = 0;</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    std::vector&lt;uint8_t&gt; textMemory;</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    std::unordered_map&lt;std::string, FT_Face&gt; fontFaces;</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160; </div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    glm::mat4x4 cameraTransformation = glm::mat4x4(1.0f);</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    glm::vec3 cameraRotationXYZ = glm::vec3(0.0f);</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <span class="keywordtype">bool</span> cameraRotationByMatrix = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="preprocessor">#ifndef SMALL3D_OPENGLES</span></div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">void</span> framebufferSizeCallback(GLFWwindow* window, <span class="keywordtype">int</span> width,</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;      <span class="keywordtype">int</span> height);</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    std::string loadShaderFromFile(<span class="keyword">const</span> std::string&amp; fileLocation) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    uint32_t compileShader(<span class="keyword">const</span> std::string&amp; shaderSourceFile,</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;      <span class="keyword">const</span> uint32_t shaderType) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    std::string getProgramInfoLog(<span class="keyword">const</span> uint32_t linkedProgram) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    std::string getShaderInfoLog(<span class="keyword">const</span> uint32_t shader) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <span class="keywordtype">void</span> initOpenGL();</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    <span class="keywordtype">void</span> checkForOpenGLErrors(<span class="keyword">const</span> std::string&amp; when, <span class="keyword">const</span> <span class="keywordtype">bool</span> abort) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160; </div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    <span class="keywordtype">void</span> transform(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model, <span class="keyword">const</span> glm::vec3&amp; offset,</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;      <span class="keyword">const</span> glm::mat4x4&amp; rotation, uint64_t currentPose) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160; </div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    uint32_t getTextureHandle(<span class="keyword">const</span> std::string&amp; name) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    uint32_t generateTexture(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> uint8_t* data,</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> width,</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> height,</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">bool</span> replace);</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160; </div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    <span class="keywordtype">void</span> init(<span class="keyword">const</span> <span class="keywordtype">int</span> width, <span class="keyword">const</span> <span class="keywordtype">int</span> height, <span class="keyword">const</span> std::string&amp; windowTitle,</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;      <span class="keyword">const</span> std::string&amp; shadersPath);</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;    <span class="keywordtype">void</span> initWindow(<span class="keywordtype">int</span>&amp; width, <span class="keywordtype">int</span>&amp; height,</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;      <span class="keyword">const</span> std::string&amp; windowTitle = <span class="stringliteral">&quot;&quot;</span>);</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160; </div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    <span class="keywordtype">void</span> setWorldDetails(<span class="keywordtype">bool</span> perspective);</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160; </div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    <span class="keywordtype">void</span> bindTexture(<span class="keyword">const</span> std::string&amp; name);</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160; </div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    <span class="keywordtype">void</span> clearScreen() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160; </div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;    <a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>(<span class="keyword">const</span> std::string&amp; windowTitle, <span class="keyword">const</span> <span class="keywordtype">int</span> width, <span class="keyword">const</span> <span class="keywordtype">int</span> height,</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> fieldOfView, <span class="keyword">const</span> <span class="keywordtype">float</span> zNear, <span class="keyword">const</span> <span class="keywordtype">float</span> zFar,</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;      <span class="keyword">const</span> std::string&amp; shadersPath,</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;      <span class="keyword">const</span> uint32_t objectsPerFrame,</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;      <span class="keyword">const</span> uint32_t objectsPerFrameInc);</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160; </div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;    <a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>();</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160; </div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;    std::vector&lt;std::tuple&lt; Model*, glm::vec3, glm::mat4x4, glm::vec4, std::string, bool, uint64_t&gt;&gt; renderList;</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160; </div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;    <span class="keywordtype">void</span> renderTuple(std::tuple&lt; Model*, glm::vec3, glm::mat4x4, glm::vec4, std::string, bool, uint64_t&gt; tuple);</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160; </div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;    GLuint depthMapFramebuffer = 0;</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    GLuint depthMapTexture = 0;</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;<span class="preprocessor">#ifdef SMALL3D_OPENGLES</span></div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    GLuint depthRenderColourTexture = 0;</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;    <span class="keyword">const</span> uint32_t depthMapTextureWidth = 2048;</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    <span class="keyword">const</span> uint32_t depthMapTextureHeight = 2048;</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;    glm::mat4x4 lightSpaceMatrix = glm::mat4x4(0);</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;    <span class="keywordtype">bool</span> renderingDepthMap = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;<span class="preprocessor">#ifdef SMALL3D_OPENGLES</span></div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;    GLuint depthRenderBuffer;</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160; </div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;<span class="preprocessor">#ifdef _WIN32</span></div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;    <span class="keywordtype">void</span> captureScreen();</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160; </div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;  <span class="keyword">public</span>:</div>
<div class="line"><a name="l00186"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#adafec1db077603b5b1c4a12e291fa798">  186</a></span>&#160;    GLint <a class="code" href="classsmall3d_1_1_renderer.html#adafec1db077603b5b1c4a12e291fa798">origRenderbuffer</a> = 0;</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160; </div>
<div class="line"><a name="l00192"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#a9b939a3e62a9b97bcec47357ca697a94">  192</a></span>&#160;    GLint <a class="code" href="classsmall3d_1_1_renderer.html#a9b939a3e62a9b97bcec47357ca697a94">origFramebuffer</a> = 0;</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160; </div>
<div class="line"><a name="l00197"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#ae41ab2c06a1a2c768c5a14aafbe79868">  197</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classsmall3d_1_1_renderer.html#ae41ab2c06a1a2c768c5a14aafbe79868">shadowsActive</a> = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160; </div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#ab8b6dbd513c16e99f9f673f14e00409b">start</a>(<span class="keyword">const</span> std::string&amp; windowTitle, <span class="keyword">const</span> <span class="keywordtype">int</span> width, <span class="keyword">const</span> <span class="keywordtype">int</span> height,</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> fieldOfView, <span class="keyword">const</span> <span class="keywordtype">float</span> zNear, <span class="keyword">const</span> <span class="keywordtype">float</span> zFar,</div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;      <span class="keyword">const</span> std::string&amp; shadersPath,</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;      <span class="keyword">const</span> uint32_t objectsPerFrame,</div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;      <span class="keyword">const</span> uint32_t objectsPerFrameInc);</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160; </div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#a15011351cd2207d0430b0ebb5a65bef8">stop</a>();</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160; </div>
<div class="line"><a name="l00219"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#a77353e63ccea1c4f33ff9cba9eb81978">  219</a></span>&#160;    glm::vec3 <a class="code" href="classsmall3d_1_1_renderer.html#a77353e63ccea1c4f33ff9cba9eb81978">lightDirection</a> = glm::vec3(0.0f, 0.7f, 0.3f);</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160; </div>
<div class="line"><a name="l00225"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#a405fc8a2a37c88cec17aa49641cf50af">  225</a></span>&#160;    <span class="keywordtype">float</span> <a class="code" href="classsmall3d_1_1_renderer.html#a405fc8a2a37c88cec17aa49641cf50af">shadowSpaceSize</a> = 20.0f;</div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160; </div>
<div class="line"><a name="l00230"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#a5c76d273924ca89a305f694eab55ba45">  230</a></span>&#160;    glm::mat4x4 <a class="code" href="classsmall3d_1_1_renderer.html#a5c76d273924ca89a305f694eab55ba45">shadowCamTransformation</a> =</div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;      glm::rotate(glm::mat4x4(1.0f), 1.57f, glm::vec3(1.0f, 0.0f, 0.0f)) *</div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;      glm::translate(glm::mat4x4(1.0f), glm::vec3(0.0f, -10.0f, 0.0f));</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160; </div>
<div class="line"><a name="l00238"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#a98e23bfad9181afafcf6f64655698c35">  238</a></span>&#160;    glm::vec3 <a class="code" href="classsmall3d_1_1_renderer.html#a98e23bfad9181afafcf6f64655698c35">cameraPosition</a> = glm::vec3(0, 0, 0);</div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160; </div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#a431380a4b28abb9a14c02c4535e49a1b">setCameraRotation</a>(<span class="keyword">const</span> glm::vec3&amp; rotation);</div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160; </div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#a88086d55064237f48d33d6366df58eaf">rotateCamera</a>(<span class="keyword">const</span> glm::vec3&amp; rotation);</div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160; </div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#ab895333eea762ecfab8fb2e902b2862e">setCameraTransformation</a>(<span class="keyword">const</span> glm::mat4x4&amp; transformation);</div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160; </div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;    <span class="keyword">const</span> glm::vec3 <a class="code" href="classsmall3d_1_1_renderer.html#ae4560bec0819d5f5c4b83500659e5fda">getCameraOrientation</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160; </div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;    <span class="keyword">const</span> glm::mat4x4 <a class="code" href="classsmall3d_1_1_renderer.html#a9c8a29f7eb8e71597aac9f4ccfbb06f8">getCameraRotation</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160; </div>
<div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;    <span class="keyword">const</span> glm::vec3 <a class="code" href="classsmall3d_1_1_renderer.html#a657c6be0841a2f8b938c1fc9ef857a84">getCameraRotationXYZ</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160; </div>
<div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;    <span class="keywordtype">int</span> <a class="code" href="classsmall3d_1_1_renderer.html#adc8816c9329595bbe489131cc2bf4495">getScreenWidth</a>();</div>
<div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160; </div>
<div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;    <span class="keywordtype">int</span> <a class="code" href="classsmall3d_1_1_renderer.html#aed406b218be5e972d7566a321f893e82">getScreenHeight</a>();</div>
<div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160; </div>
<div class="line"><a name="l00302"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#a16cad6462cacc418e9d470fa90677c40">  302</a></span>&#160;    <span class="keywordtype">float</span> <a class="code" href="classsmall3d_1_1_renderer.html#a16cad6462cacc418e9d470fa90677c40">lightIntensity</a> = 1.0f;</div>
<div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160; </div>
<div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;    <span class="keyword">static</span> <a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>&amp; <a class="code" href="classsmall3d_1_1_renderer.html#ac0e306b1d7b9de6bc48c3cf8b4376a99">getInstance</a>(<span class="keyword">const</span> std::string&amp; windowTitle = <span class="stringliteral">&quot;&quot;</span>,</div>
<div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">int</span> width = 0,</div>
<div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">int</span> height = 0,</div>
<div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> fieldOfView = 0.785,</div>
<div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> zNear = 1.0f,</div>
<div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> zFar = 24.0f,</div>
<div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;      <span class="keyword">const</span> std::string&amp; shadersPath =</div>
<div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;#<span class="keywordflow">if</span> defined(SMALL3D_OPENGLES) &amp;&amp; defined(__APPLE__)</div>
<div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;      <span class="stringliteral">&quot;resources1/shaders/&quot;</span>,</div>
<div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;#<span class="keywordflow">else</span></div>
<div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;      <span class="stringliteral">&quot;resources/shaders/&quot;</span>,</div>
<div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;#endif</div>
<div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;      <span class="keyword">const</span> uint32_t objectsPerFrame = 200,</div>
<div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;      <span class="keyword">const</span> uint32_t objectsPerFrameInc = 1000);</div>
<div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160; </div>
<div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;    <a class="code" href="classsmall3d_1_1_renderer.html#a32163440246ed8ea5016e15dfc781775">~Renderer</a>();</div>
<div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160; </div>
<div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;<span class="preprocessor">#ifndef SMALL3D_OPENGLES</span></div>
<div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160; </div>
<div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;    GLFWwindow* <a class="code" href="classsmall3d_1_1_renderer.html#a2065e4645034d538e5bbd40cd5fa3a50">getWindow</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160; </div>
<div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;    <span class="keywordtype">void</span> generateTexture(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsmall3d_1_1_image.html">Image</a>&amp; image);</div>
<div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160; </div>
<div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;    <span class="keywordtype">void</span> generateTexture(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> std::string&amp; text,</div>
<div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;      <span class="keyword">const</span> glm::vec3&amp; colour,</div>
<div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">int</span> fontSize = 48,</div>
<div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;      <span class="keyword">const</span> std::string&amp; fontPath =</div>
<div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;#<span class="keywordflow">if</span> defined(SMALL3D_OPENGLES) &amp;&amp; defined(__APPLE__)</div>
<div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;      <span class="stringliteral">&quot;resources1/fonts/CrusoeText/CrusoeText-Regular.ttf&quot;</span>,</div>
<div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;#<span class="keywordflow">else</span></div>
<div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;      <span class="stringliteral">&quot;resources/fonts/CrusoeText/CrusoeText-Regular.ttf&quot;</span>,</div>
<div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;#endif</div>
<div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">bool</span> replace = <span class="keyword">true</span>);</div>
<div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160; </div>
<div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#aa3edaca7521e526b5cf311ed4c541452">deleteTexture</a>(<span class="keyword">const</span> std::string&amp; name);</div>
<div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160; </div>
<div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#acaa5ae15a3a21aaf43bbce93b5d3cdd7">createRectangle</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; rect,</div>
<div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;      <span class="keyword">const</span> glm::vec3&amp; topLeft,</div>
<div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;      <span class="keyword">const</span> glm::vec3&amp; bottomRight);</div>
<div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160; </div>
<div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#ab863e36f472dc2da99557eeabf3e2ad3">render</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model, <span class="keyword">const</span> glm::vec3&amp; position, <span class="keyword">const</span> glm::vec3&amp; rotation,</div>
<div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;      <span class="keyword">const</span> glm::vec4&amp; colour, <span class="keyword">const</span> std::string&amp; textureName = <span class="stringliteral">&quot;&quot;</span>,</div>
<div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;      <span class="keyword">const</span> uint64_t currentPose = 0,</div>
<div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">bool</span> perspective = <span class="keyword">true</span>);</div>
<div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160; </div>
<div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#ab863e36f472dc2da99557eeabf3e2ad3">render</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model, <span class="keyword">const</span> glm::vec3&amp; position, <span class="keyword">const</span> glm::vec3&amp; rotation,</div>
<div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;      <span class="keyword">const</span> std::string&amp; textureName, <span class="keyword">const</span> uint64_t currentPose = 0);</div>
<div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160; </div>
<div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#ab863e36f472dc2da99557eeabf3e2ad3">render</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model, <span class="keyword">const</span> glm::vec3&amp; position, <span class="keyword">const</span> glm::mat4x4&amp; rotation,</div>
<div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;      <span class="keyword">const</span> glm::vec4&amp; colour, <span class="keyword">const</span> std::string&amp; textureName = <span class="stringliteral">&quot;&quot;</span>,</div>
<div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;      <span class="keyword">const</span> uint64_t currentPose = 0,</div>
<div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">bool</span> perspective = <span class="keyword">true</span>);</div>
<div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160; </div>
<div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#ab863e36f472dc2da99557eeabf3e2ad3">render</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model, <span class="keyword">const</span> glm::vec3&amp; position, <span class="keyword">const</span> glm::mat4x4&amp; rotation,</div>
<div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;      <span class="keyword">const</span> std::string&amp; textureName, <span class="keyword">const</span> uint64_t currentPose = 0);</div>
<div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160; </div>
<div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#ab863e36f472dc2da99557eeabf3e2ad3">render</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model, <span class="keyword">const</span> std::string&amp; textureName, <span class="keyword">const</span> uint64_t currentPose = 0,</div>
<div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">bool</span> perspective = <span class="keyword">true</span>);</div>
<div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160; </div>
<div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#ab863e36f472dc2da99557eeabf3e2ad3">render</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model, <span class="keyword">const</span> glm::vec4&amp; colour, <span class="keyword">const</span> uint64_t currentPose = 0,</div>
<div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">bool</span> perspective = <span class="keyword">true</span>);</div>
<div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160; </div>
<div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#ab863e36f472dc2da99557eeabf3e2ad3">render</a>(<a class="code" href="classsmall3d_1_1_scene_object.html">SceneObject</a>&amp; sceneObject, <span class="keyword">const</span> glm::vec4&amp; colour);</div>
<div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160; </div>
<div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#ab863e36f472dc2da99557eeabf3e2ad3">render</a>(<a class="code" href="classsmall3d_1_1_scene_object.html">SceneObject</a>&amp; sceneObject, <span class="keyword">const</span> std::string&amp; textureName);</div>
<div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160; </div>
<div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#acd6b563ad9f26558659cb335b06fc95d">clearBuffers</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160; </div>
<div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#acd6b563ad9f26558659cb335b06fc95d">clearBuffers</a>(<a class="code" href="classsmall3d_1_1_scene_object.html">SceneObject</a>&amp; sceneObject) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160; </div>
<div class="line"><a name="l00542"></a><span class="lineno">  542</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#ab68576dfc33356d43722e83fadec55f4">setBackgroundColour</a>(<span class="keyword">const</span> glm::vec4&amp; colour);</div>
<div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160; </div>
<div class="line"><a name="l00548"></a><span class="lineno">  548</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#acdc83f2aaaf3f41f35e99c1eabc6ac98">swapBuffers</a>();</div>
<div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160; </div>
<div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;<span class="preprocessor">#ifdef _WIN32</span></div>
<div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160; </div>
<div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;    <span class="keywordtype">bool</span> screenCapture = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160; </div>
<div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;    <a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>(<a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a> <span class="keyword">const</span>&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;    <span class="keywordtype">void</span> operator=(<a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a> <span class="keyword">const</span>&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;    <a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>(<a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>&amp;&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;    <span class="keywordtype">void</span> operator=(<a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>&amp;&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160; </div>
<div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;  };</div>
<div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160; </div>
<div class="line"><a name="l00569"></a><span class="lineno">  569</span>&#160;}</div>
</div><!-- fragment --></div><!-- contents -->
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a32163440246ed8ea5016e15dfc781775"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a32163440246ed8ea5016e15dfc781775">small3d::Renderer::~Renderer</a></div><div class="ttdeci">~Renderer()</div><div class="ttdoc">Destructor.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:908</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_ab895333eea762ecfab8fb2e902b2862e"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#ab895333eea762ecfab8fb2e902b2862e">small3d::Renderer::setCameraTransformation</a></div><div class="ttdeci">void setCameraTransformation(const glm::mat4x4 &amp;transformation)</div><div class="ttdoc">: Set the camera by transformation matrix</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:871</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_acdc83f2aaaf3f41f35e99c1eabc6ac98"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#acdc83f2aaaf3f41f35e99c1eabc6ac98">small3d::Renderer::swapBuffers</a></div><div class="ttdeci">void swapBuffers()</div><div class="ttdoc">This is a double buffered system and this command swaps the buffers.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1421</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a9c8a29f7eb8e71597aac9f4ccfbb06f8"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a9c8a29f7eb8e71597aac9f4ccfbb06f8">small3d::Renderer::getCameraRotation</a></div><div class="ttdeci">const glm::mat4x4 getCameraRotation() const</div><div class="ttdoc">: Get the rotation of the camera by transformation matrix</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:882</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a405fc8a2a37c88cec17aa49641cf50af"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a405fc8a2a37c88cec17aa49641cf50af">small3d::Renderer::shadowSpaceSize</a></div><div class="ttdeci">float shadowSpaceSize</div><div class="ttdoc">Size of the shadows space (half-edge of the orthographic projection cube)</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:225</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a77353e63ccea1c4f33ff9cba9eb81978"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a77353e63ccea1c4f33ff9cba9eb81978">small3d::Renderer::lightDirection</a></div><div class="ttdeci">glm::vec3 lightDirection</div><div class="ttdoc">Vector, indicating the direction of the light in the scene. It points towards a directional light sou...</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:219</div></div>
<div class="ttc" id="a_model_8hpp_html"><div class="ttname"><a href="_model_8hpp.html">Model.hpp</a></div><div class="ttdoc">A 3D model class.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_ab8b6dbd513c16e99f9f673f14e00409b"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#ab8b6dbd513c16e99f9f673f14e00409b">small3d::Renderer::start</a></div><div class="ttdeci">void start(const std::string &amp;windowTitle, const int width, const int height, const float fieldOfView, const float zNear, const float zFar, const std::string &amp;shadersPath, const uint32_t objectsPerFrame, const uint32_t objectsPerFrameInc)</div><div class="ttdoc">: Used to re-initialise the Renderer, for example in Android apps after they come back into focus.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:817</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_acaa5ae15a3a21aaf43bbce93b5d3cdd7"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#acaa5ae15a3a21aaf43bbce93b5d3cdd7">small3d::Renderer::createRectangle</a></div><div class="ttdeci">void createRectangle(Model &amp;rect, const glm::vec3 &amp;topLeft, const glm::vec3 &amp;bottomRight)</div><div class="ttdoc">Populates a Model object with a rectangle stretching between the given coordinates.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1110</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_aed406b218be5e972d7566a321f893e82"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#aed406b218be5e972d7566a321f893e82">small3d::Renderer::getScreenHeight</a></div><div class="ttdeci">int getScreenHeight()</div><div class="ttdoc">Get the real screen height.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:114</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_ae41ab2c06a1a2c768c5a14aafbe79868"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#ae41ab2c06a1a2c768c5a14aafbe79868">small3d::Renderer::shadowsActive</a></div><div class="ttdeci">bool shadowsActive</div><div class="ttdoc">: Render shadows?</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:197</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a15011351cd2207d0430b0ebb5a65bef8"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a15011351cd2207d0430b0ebb5a65bef8">small3d::Renderer::stop</a></div><div class="ttdeci">void stop()</div><div class="ttdoc">: Used to shutdown the renderer, for example in Android apps when they lose focus.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:930</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a98e23bfad9181afafcf6f64655698c35"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a98e23bfad9181afafcf6f64655698c35">small3d::Renderer::cameraPosition</a></div><div class="ttdeci">glm::vec3 cameraPosition</div><div class="ttdoc">The camera position in world space. Ignored for orthographic rendering.</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:238</div></div>
<div class="ttc" id="aclasssmall3d_1_1_model_html"><div class="ttname"><a href="classsmall3d_1_1_model.html">small3d::Model</a></div><div class="ttdoc">A 3D model. It can be loaded from a WavefrontFile or GlbFile. It can also be constructed procedurally...</div><div class="ttdef"><b>Definition:</b> Model.hpp:38</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_aa3edaca7521e526b5cf311ed4c541452"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#aa3edaca7521e526b5cf311ed4c541452">small3d::Renderer::deleteTexture</a></div><div class="ttdeci">void deleteTexture(const std::string &amp;name)</div><div class="ttdoc">Deletes the texture indicated by the given name.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1100</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a657c6be0841a2f8b938c1fc9ef857a84"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a657c6be0841a2f8b938c1fc9ef857a84">small3d::Renderer::getCameraRotationXYZ</a></div><div class="ttdeci">const glm::vec3 getCameraRotationXYZ() const</div><div class="ttdoc">: Get the rotation of the camera in x, y, z representation. This will NOT work if the rotation was se...</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:886</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_adafec1db077603b5b1c4a12e291fa798"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#adafec1db077603b5b1c4a12e291fa798">small3d::Renderer::origRenderbuffer</a></div><div class="ttdeci">GLint origRenderbuffer</div><div class="ttdoc">: Set to the id of the original renderbuffer, in case it is temporarily replaced during shadow mappin...</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:186</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_ae4560bec0819d5f5c4b83500659e5fda"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#ae4560bec0819d5f5c4b83500659e5fda">small3d::Renderer::getCameraOrientation</a></div><div class="ttdeci">const glm::vec3 getCameraOrientation() const</div><div class="ttdoc">: Get the orientation of the camera</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:877</div></div>
<div class="ttc" id="a_image_8hpp_html"><div class="ttname"><a href="_image_8hpp.html">Image.hpp</a></div><div class="ttdoc">Image loading and manipulation.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a16cad6462cacc418e9d470fa90677c40"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a16cad6462cacc418e9d470fa90677c40">small3d::Renderer::lightIntensity</a></div><div class="ttdeci">float lightIntensity</div><div class="ttdoc">The light intensity (set to -1.0f if no lighting is to be used).</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:302</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_acd6b563ad9f26558659cb335b06fc95d"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#acd6b563ad9f26558659cb335b06fc95d">small3d::Renderer::clearBuffers</a></div><div class="ttdeci">void clearBuffers(Model &amp;model) const</div><div class="ttdoc">Clear a Model from the GPU buffers (the Model itself remains intact).</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1388</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a5c76d273924ca89a305f694eab55ba45"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a5c76d273924ca89a305f694eab55ba45">small3d::Renderer::shadowCamTransformation</a></div><div class="ttdeci">glm::mat4x4 shadowCamTransformation</div><div class="ttdoc">Shadow camera transformation.</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:230</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html"><div class="ttname"><a href="classsmall3d_1_1_renderer.html">small3d::Renderer</a></div><div class="ttdoc">Renderer class (OpenGL 3.3 / OpenGL ES 3.0)</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:58</div></div>
<div class="ttc" id="asmall3d__android_8h_html"><div class="ttname"><a href="small3d__android_8h.html">small3d_android.h</a></div><div class="ttdoc">Include file for Android builds.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a2065e4645034d538e5bbd40cd5fa3a50"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a2065e4645034d538e5bbd40cd5fa3a50">small3d::Renderer::getWindow</a></div><div class="ttdeci">GLFWwindow * getWindow() const</div><div class="ttdoc">Get the GLFW window object, associated with the Renderer.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:980</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_ac0e306b1d7b9de6bc48c3cf8b4376a99"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#ac0e306b1d7b9de6bc48c3cf8b4376a99">small3d::Renderer::getInstance</a></div><div class="ttdeci">static Renderer &amp; getInstance(const std::string &amp;windowTitle=&quot;&quot;, const int width=0, const int height=0, const float fieldOfView=0.785, const float zNear=1.0f, const float zFar=24.0f, const std::string &amp;shadersPath=&quot;resources/shaders/&quot;, const uint32_t objectsPerFrame=200, const uint32_t objectsPerFrameInc=1000)</div><div class="ttdoc">Get the instance of the Renderer (the Renderer is a singleton).</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:893</div></div>
<div class="ttc" id="anamespacesmall3d_html"><div class="ttname"><a href="namespacesmall3d.html">small3d</a></div><div class="ttdef"><b>Definition:</b> BinaryFile.hpp:15</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a88086d55064237f48d33d6366df58eaf"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a88086d55064237f48d33d6366df58eaf">small3d::Renderer::rotateCamera</a></div><div class="ttdeci">void rotateCamera(const glm::vec3 &amp;rotation)</div><div class="ttdoc">: Modify the rotation of the camera</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:859</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a9b939a3e62a9b97bcec47357ca697a94"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a9b939a3e62a9b97bcec47357ca697a94">small3d::Renderer::origFramebuffer</a></div><div class="ttdeci">GLint origFramebuffer</div><div class="ttdoc">: Set to the id of the original framebuffer, in case it is temporarily replaced during shadow mapping...</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:192</div></div>
<div class="ttc" id="aclasssmall3d_1_1_image_html"><div class="ttname"><a href="classsmall3d_1_1_image.html">small3d::Image</a></div><div class="ttdoc">An image, loaded from a .png file, which can be used for generating textures.</div><div class="ttdef"><b>Definition:</b> Image.hpp:29</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_ab863e36f472dc2da99557eeabf3e2ad3"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#ab863e36f472dc2da99557eeabf3e2ad3">small3d::Renderer::render</a></div><div class="ttdeci">void render(Model &amp;model, const glm::vec3 &amp;position, const glm::vec3 &amp;rotation, const glm::vec4 &amp;colour, const std::string &amp;textureName=&quot;&quot;, const uint64_t currentPose=0, const bool perspective=true)</div><div class="ttdoc">Render a Model.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1142</div></div>
<div class="ttc" id="a_scene_object_8hpp_html"><div class="ttname"><a href="_scene_object_8hpp.html">SceneObject.hpp</a></div><div class="ttdoc">An object on the small3d scene.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_adc8816c9329595bbe489131cc2bf4495"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#adc8816c9329595bbe489131cc2bf4495">small3d::Renderer::getScreenWidth</a></div><div class="ttdeci">int getScreenWidth()</div><div class="ttdoc">Get the real screen width.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:110</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></div><div class="ttdoc">An object that appears on the 3D scene. It is made up of a Model, together with information for posit...</div><div class="ttdef"><b>Definition:</b> SceneObject.hpp:39</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a431380a4b28abb9a14c02c4535e49a1b"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a431380a4b28abb9a14c02c4535e49a1b">small3d::Renderer::setCameraRotation</a></div><div class="ttdeci">void setCameraRotation(const glm::vec3 &amp;rotation)</div><div class="ttdoc">: Set the rotation of the camera</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:851</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_ab68576dfc33356d43722e83fadec55f4"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#ab68576dfc33356d43722e83fadec55f4">small3d::Renderer::setBackgroundColour</a></div><div class="ttdeci">void setBackgroundColour(const glm::vec4 &amp;colour)</div><div class="ttdoc">Set the background colour of the screen.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1415</div></div>
<div class="ttc" id="a_logger_8hpp_html"><div class="ttname"><a href="_logger_8hpp.html">Logger.hpp</a></div><div class="ttdoc">Logger used in small3d.</div></div>
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by&#160;<a href="http://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.8.20
</small></address>
</body>
</html>
